previous cage Design
Currently, the cage acts exclusively as a home for the rodent without providing any training stimulation. For the implementation of the training exercises, a new section of the cage will be added to create a distinct "living area" and "testing area."
New Design
Prototype Demo:
https://youtu.be/S0guWLlUWJ4
This video shows the system working together.
First, a tone plays to indicate that training has begun, and the first training screen pops up. For the purpose of this demonstration, the right screen was designated as correct for all the trials, however in general this will be decided randomly.
Next, Ellie touches the spout on the right, and you can hear a click followed by a tone. The click indicates that the valve has opened, and the tone is the positive reinforcement. After 2 seconds, a new screen pops up. Note - this was also changed for the demonstration. In the actual protocol and in the code that we have given our client, the wait time after a correct choice is 20 seconds, but for the purposes of demonstration, we reduced this to 2 seconds.
Next, Ellie again touches the spout on the right, a click and tone are heard, and then a new screen pops up.
Next, Ellie touches the left spout, no click is heard, and no tone is heard. This time, there is a five second pause before the next screen pops up. Note - this was also changed for this demonstration. In the actual protocol and in the code that we have given our client, the wait time after an incorrect choice is 40 seconds.
Next, Ellie again touches the right spout and a click and tone are heard.
This video shows the system working together.
First, a tone plays to indicate that training has begun, and the first training screen pops up. For the purpose of this demonstration, the right screen was designated as correct for all the trials, however in general this will be decided randomly.
Next, Ellie touches the spout on the right, and you can hear a click followed by a tone. The click indicates that the valve has opened, and the tone is the positive reinforcement. After 2 seconds, a new screen pops up. Note - this was also changed for the demonstration. In the actual protocol and in the code that we have given our client, the wait time after a correct choice is 20 seconds, but for the purposes of demonstration, we reduced this to 2 seconds.
Next, Ellie again touches the spout on the right, a click and tone are heard, and then a new screen pops up.
Next, Ellie touches the left spout, no click is heard, and no tone is heard. This time, there is a five second pause before the next screen pops up. Note - this was also changed for this demonstration. In the actual protocol and in the code that we have given our client, the wait time after an incorrect choice is 40 seconds.
Next, Ellie again touches the right spout and a click and tone are heard.